Season 1

Season 1

2014-09-07
45 Episodes

Episodes

Welcome to Goodsprings

1. Welcome to Goodsprings

2014-09-07

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We're back in New Vegas with You Only Live Once - a permadeath run where we aren't even allowed to heal. We're following the adventures of P. D. Shoot as she tries to make it across Nevada on a single health bar. Expect stealth, sniping, diplomacy, and just a bit of sensible cowardice...

The Night Raid

2. The Night Raid

2014-09-14

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Today we're conducting our first night raid, as we try to infiltrate the Bison Steve at night, and quietly break out Deputy Beagle. There's also the Powder Gangers threatening Goodsprings to take care of, and the NCRCF itself...

The Hounds of Nipton

3. The Hounds of Nipton

2014-09-21

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Today we're heading out towards Nipton, getting distracted by loot, and making some terrible decisions. After all, there's some good stuff at the top of Nipton Town Hall, and only 12 or so rabid dogs in the way...

The Long Road to Novac

4. The Long Road to Novac

2014-09-28

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Today we're trying to make it to Novac, but there are three ambushes between me and there. I'll be making a few friends en route, but I also need to venture into the most dangerous place I've been yet, searching for a very important gun...

Come Fly With Me

5. Come Fly With Me

2014-10-05

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Today we're making terrible decisions and heading to the REPCONN Test Site. The promise of loot, experience, and stealth boys is too good to pass up, but there is the small matter of lightning fast zombies in the dark, plenty of traps, and a force of invisible Nightkin soldiers...

Getting Armed

6. Getting Armed

2014-10-12

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Today it's time to make our way to the outskirts of New Vegas, and finally get all the equipment we're going to need for the challenges ahead, in terms of guns, armor, and implants...

Behind Enemy Lines

7. Behind Enemy Lines

2014-10-19

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Today, we're going to meet up with one of our companions, in the hunt for some loot. However, when problems arise, we end up deep in enemy territory, outnumbered and alone...

Scorpion Gulch

8. Scorpion Gulch

2014-10-26

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Today, we still want Power Armor, and that means helping out the Brotherhood. However, heading down narrow valleys into scorpion territory and seeking out a radioactive crater guarded by abominations may not be the best idea...

The Boomer Bombardment

9. The Boomer Bombardment

2014-11-02

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Today we come to the moment that we all knew had to come. I have to face the Boomer Bombardment...

Open Ground

10. Open Ground

2014-11-09

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The community has spoken, and McNamara stays as Elder. That means today we're finding all the Brotherhood scouts, and then getting ready for our trip into the Vaults...

The Fiends

11. The Fiends

2014-11-16

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After some quick business with the Khans, we're heading for Vault 3. We'll be safe once we get inside of course, but the Fiends prowling outside aren't so welcoming...

Left For Dead

12. Left For Dead

2014-11-23

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Today, Vault 22 beckons, and I want to clear out the whole place. But there's a sacrifice that must be made...

Deep Underground

13. Deep Underground

2014-11-30

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There's just one place we need to visit to complete Still In The Dark, and it's Vault 11 - the home of fast, wandering creatures in a dark maze. We're so close to that power armor training, but will there be a cost...?

Bitter Springs

14. Bitter Springs

2014-12-07

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Despite last week's disasters, we do finally have power armor equipped, and that means I want to sort out Boone's companion quest. Of course, just getting to Bitter Springs is a challenge...

The Last Meal

15. The Last Meal

2014-12-14

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With Bitter Springs saved, the Legion's after us, and the only way to earn a pardon is to head to the Strip and settle up with Benny. After that, there are other casinos that need our attention...

True To Caesar

16. True To Caesar

2015-01-04

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We're back, and it's time to reveal which ending we're going for, and then we're heading for Fortification Hill to find the secret army...

Things That Go Boom

17. Things That Go Boom

2015-01-18

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Today we're cracking on with Mr House's missions and visiting the Boomers to do the two most fun things imaginable - bug murder, and maths!

For The Republic

18. For The Republic

2015-01-25

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Today we need to finish setting things up for the final battle by doing some quests for the NCR, from Freeside to Red Rock Canyon...

The Brotherhood

19. The Brotherhood

2015-02-01

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Today in Fallout New Vegas, the votes have been counted, and it looks like the House Always Wins. Sadly, that means it's time to head to the Brotherhood Bunker and deal with them once and for all...

The Darkest Day

20. The Darkest Day

2015-02-08

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Today in Fallout New Vegas, we're finishing off Arcade's quest, to acquire the Enclave Armor. This one should be simple. But things don't always work out as I planned...

Sensitive Diplomacy

21. Sensitive Diplomacy

2015-02-15

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As we get towards the end of Fallout New Vegas' base game, our path ends up crossing with the NCR once again. They've been good allies before, but we're not exactly welcome everywhere...

All or Nothing

22. All or Nothing

2015-02-22

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This is it. Everything is prepared. Today in Fallout New Vegas, we're heading to the Dam to win it for House, or lose everything in the attempt...

Honest Hearts

23. Honest Hearts

2015-03-01

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Today in Fallout New Vegas, it's time to kick off our first DLC adventure with Honest Hearts, and a nice relaxing trading expedition...

The Tourist Trap

24. The Tourist Trap

2015-03-08

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Today in Fallout New Vegas, we're heading out across Zion to collect some bits and pieces for Joshua Graham. He's worried about the White Legs, but I'm more concerned about the wildlife...

Gathering Storms

25. Gathering Storms

2015-03-15

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Today in Fallout New Vegas, we're heading even deeper into Zion, only now we have to take out enemy camps, fight bears, reclaim a bridge, and keep avoiding that wildlife...

We Will Remember Zion

26. We Will Remember Zion

2015-03-22

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The final battle for Zion is here, and the White Legs are well-armed and numerous. Time for one last walk across Zion...

Old World Blues

27. Old World Blues

2015-03-29

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Today in Fallout New Vegas, we're starting off the Old World Blues DLC. I've brought some carefully chosen weapons, but those robo-scorpions aren't going to make things easy...

The Stealth Suit

28. The Stealth Suit

2015-04-05

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Old World Blues continues, and we're after our second objective; the Stealth Suit. Unfortunately, Mobius' second ambush leaves us fighting in some very cramped conditions...

Harsh Lessons

29. Harsh Lessons

2015-04-12

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Today in Old World Blues, the world may be dangerous, but there are tools and weapons that we need, so we have to go exploring. And after that, we still need to infiltrate the X8 facility...

Bad Dog

30. Bad Dog

2015-04-19

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Old World Blues continues, and we need to escape the X8 facility, but not before facing off against the biggest dog we've ever encountered...

Giant Robo-Scorpion

31. Giant Robo-Scorpion

2015-04-26

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We've reached the end of Old World Blues, and the only thing in my way is a giant robo-scorpion that could kill me in a single attack...

Dead Money

32. Dead Money

2015-05-10

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Today in Fallout New Vegas, we've reached easily the most dangerous challenge yet, in the shadow of the Sierra Madre. It's the start of Dead Money, but can we possibly get to the end...?

Build Your Team

33. Build Your Team

2015-05-17

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Today in Dead Money, we have to finish building our team, but with the Ghost People waiting in ambush with every new member, things just keep getting more difficult...

The Ghost People

34. The Ghost People

2015-05-24

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Today in Fallout New Vegas, we're escorting Dean Domino to his position for the Gala, and that means taking him deep into Ghost People territory, though let's not forget the Cloud, the radio signals, or the glitches...

Your Collar Is Beeping

35. Your Collar Is Beeping

2015-05-31

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Today in Fallout New Vegas, we have to get Christine into position for the Gala, and that means a lot of radio signals...

Under A Blood Red Sky

36. Under A Blood Red Sky

2015-06-07

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Today in Fallout New Vegas, it's time to fight our way to the edge of the Villa to trigger the Gala Event. Only this time, we've got no companions to help us - it's just P. D. Shoot vs the Ghost People...

Lie Where They Fall

37. Lie Where They Fall

2015-06-21

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Today in Fallout New Vegas, after last week's chance stealth boy granted us a stay of execution, we're made it to the Sierra Madre at last, but the ambushes are getting worse, and there's even some completely unavoidable damage to endure...

The Final Curtain

38. The Final Curtain

2015-06-28

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Today in Fallout New Vegas, we head deeper into the Sierra Madre to confront our companions, but the real threat comes from waves of Ghost People. Of course, mines will help with that... Right?

Let Go

39. Let Go

2015-07-05

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Today in Fallout New Vegas, we're heading into the Sierra Madre's vault, but are we coming out victorious, or not at all?

Lonesome Road

40. Lonesome Road

2015-07-12

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Today in Fallout New Vegas, we need to spend all that lovely Dead Money gold, and once that's done, it's time for the final challenge - the road we must walk alone...

Marked For Death

41. Marked For Death

2015-07-19

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We're now deep into Lonesome Road, and we're up against enemies that hit hard, rads everywhere, and unavoidable ambushes. Can we hold on?

The Long Road

42. The Long Road

2015-07-26

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Today in Fallout New Vegas, we've reached the High Road, home to Lonesome Road's powerful deathclaws, and another unique Marked Man...

Courier Six

43. Courier Six

2015-08-02

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After last week's disaster, we're barely holding on in Lonesome Road, but there are even more Tunnelers ahead, and the biggest crowd of Marked Men yet...

The Final Mile

44. The Final Mile

2015-08-09

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With barely any hit points left, no companion, and a dangerously high rad count, we've got one last area to fight through, past deathclaws, cloaked Marked Men, snipers, and ambushes...

The End

45. The End

2015-08-16

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This is it. The end of Fallout New Vegas: You Only Live Once. We're heading into Ulysses' Temple with ED-E, and that's where we either win or lose it all.